![]() Monstrous plants can be granted lures of a visual, olfactory or auditory nature.Plants with tendrils might move about and use their arms to fling characters into pits or over cliffs, allowing gravity to act as an ally. ![]() Screen traps or hiding spots from perceptive rogues or wizards. Arrange plants to restrict access to or prevent retreat from certain areas.Given their passive nature, it’s up to a clever foe to take advantage of the benefits they provide: Their lack of innate intelligence means they cannot betray their masters or take independent actions that might upset plans. Who expects a fern to be a deadly assassin? Or a potted plant to be plotting against you? Plants seem to lack clear motivations other than nutrition and need to expand in a given area. Plants can make particularly dangerous and surprising threats due to the ubiquity and a natural assumption of passivity.
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